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![]() GRAN TURISMO CAR REVIEWS Vince247 Lotus Elise 111R |
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[size=4][b][u]Car[/u]: Lotus Elise Type R [u]Tuner[/u]: Vince247 [u]Garage[/u]: RRV Motor Works [u]Best Lap[/u]: [color="Red"]1:27.350[/color][/size] Vince's Elise was the first lightweight listed, so he gets to go first. :scared: With a stock Lotus Elise Type R version, we have what is essentially a sports car ready-made for real-life
amateur track driving, wheras a base Elise is more of an everyday-driver type of sports car. That's one of the differences
between a Type R and the base Elise. As tuned by Vince, it's easy to employ power and lay down acceleration out-of-corners. Acceleration is very [b]smooth[/b]
in this one. Leaving tight corner areas was rarely something I had to worry about since traction is always guaranteed. It's
also easy to modulate this car's throttle while navigating what I'll call those dreadful blind esses (turns 3, 4, and 5 as
well as turns 8 and 9) and other tricky areas. No wheelspin [i]ever[/i] in this car. :tup: Perfect amount of traction 95%
of the time. So with this first car, one very minor complaint I have hasn't got anything to do with power or acceleration or speed;
it's [b]gearing[/b]. The gearing scheme is very [b]busy[/b] in this one. It's a 6-speed, after all. On the plus side, Vince
has managed to fit the top five gears (2nd thru 6th) [i]perfectly[/i] at Twin Ring, which is great because you can always
find the perfect gear for every turn. It's easy to keep this car within its narrow, high-revving Toyota powerband. But there's
ALOT of shifting gears in this car, which gets tiring; especially when striving for a Best Lap run. The worst area here is when needing to downshift from 6th gear down to 2nd in Turns 1 and 6 (Turn 1=90-degree elle..Turn
6=hairpin #1 at the end of the 2nd longish straight). While braking down for these 2 turns, I found myself needing to be [b]extremely
aware[/b] of what gear I wound up in. If planned and/or counted right, I'd end up exactly where I'd wanted: [b]2nd gear[/b]. But sometimes if I wasn't paying
attention, I'd wind up in [b]3rd gear[/b]. :indiff: To be precise and wind up in the correct gear means to literally count
down: [b]....Torque is not this Toyota engine's forte, after all[/b]. Below 5,000 rpms is therefore not recommended if you
want good cornering launches. THIS is the reason it's important to make it into 2nd gear for these slower corners. 3rd means
for a soggier launch, killing acceleration when it's needed most. I realize (therefore) that the [b]Elise Type R[/b] requires exactly the gearbox that it has, but the fact that this gearing
scheme requires some extra work makes it difficult at times. There are a several other cars in the TCV5 which don't require
such demanding gear changes to get a good lap time, even some other Elises. When stacked against these, the [b]Elise Type
R[/b] is at a disadvantage. The limited slip's accel setting is set too strong, which isn't necessary. It garners just a tad more understeer than needed,
killing mid-to-late cornering speed launches. [i]"A tad"[/i] may not sound like much, but those tads add up. :) The advantage,
of course, is that the LSD makes this playful car more stable. But after removing the limited-slip (going with an open diff),
I actually improved my lap times slightly because accelerating out-of-corners can be employed in a more progressive
(and slightly more aggressive) manner with less fear of understeer showing up. [size=4][b][color="Red"]22[/color][/b][/size] [b][size=4][u]Handling[/u][/size][/b]: It's a Lotus Elise...arguably one of the only true full-production sports cars left on the planet that hasn't been burdened
with too much weight, unnecessary stability & traction gadgets, and so on. So [i]of course[/i] it's gonna tackle those
turns with a smile! And mostly, it does just this, but there are a few issues. The [b]RRV Motor Works Elise[/b] mostly handles & manuevers just like you want it to. Point it this way, it goes
this way; point it that way, and it says "Yes". As Vince notes, it is addictingly fun to drive the Type R as tuned by him,
and I fully agree. Lift-off oversteer shows up easily (as Vince said in his description) and the longer you stay off the gas, the more the
car oversteers. This happens in a [b][u]progressive[/u][/b] manner, which is just fantastic. What I mean is by "progressive"
lift-off oversteer is: [b]the longer you stay off the gas, the more it oversteers[/b]. Want to [color="Red"]stop[/color] oversteer?
Just jump on the gas again. It's like a perfect mixture of mathematics and art, the way this one dials its rear-end out. Very
predictable. So it's very controllable and oversteers progressively, which is beautiful. There are some issues, tho. :( This is in direct contrast to GT4 modeling. In GT4, I've always been able to make a Mustang Cobra R outbrake an Elise by
far. My GT4 test has the Mustang slowing from 100 to zero mph in 3.98 seconds....while a 2000 Elise does the same in 4.53.
Some may disagree with me. Fine, I'll just post more and more braking results till my point is proven. Anyways, my point is: the Elise's brakes are the [i]worst[/i] part of the car, and I blame PD for this more directly than
I blame Vince. On the other hand, it's strange that Vince didn't include "[b]racing brakes[/b]" package in his parts list,
so I didn't install. This is similar to the [color="Red"]Red Devil Z car[/color] from the TCV4: [b]brake balancer, but no
DOT 5-approved racing brake hardware[/b]. :indiff: Did he forget? Or am I supposed to assume racing brakes are to be added
without being asked to put them on? It doesn't really matter much, after I installed racing brakes, the braking abilities
of the Elise barely make a difference. Due to these poor brakes, I had a hard time out-gunning the [b]Opera S2000[/b] during the BATTLE MONSTER portion,
because I found myself constantly needing to brake [i]much earlier[/i] than my S2000 BATTLE MONSTER ghost. This actually
bummed me out a bit. :( There is some understeer under power (caused by the limited-slip/accel setting) which limits this car's ability to leave
those clinically tight Motegi corners. I mean, there wasn't much understeer, but the understeer that [i]did[/i] show up did
its small amounts of damage. It's hard when you want to press a car just that much further, but a limit like this shows up
earlier than it should. Also, the steering is hard to point at times since the front-end is very [b]grabby[/b]. The steering's grabby preciseness
means you really gotta have your front-end action well-rehearsed. This is not a super-serious issue, but it's something which
gets in the way if I wasn't careful. Overall, it's another case of "C" for effort, since the car's suspension settings are so near default Racing Suspension
settings. The brakes also have barely been altered. It's as if there wasn't a huge amount of experimentation taking place
here. After playing with the suspension (in an effort to make the front-end not so grabby), removing the limited-slip (doesn't
need it, honestly), and vastly increasing the brake settings + adding racing brake package, my lap time lowered by an entire
second and some change, but again, this is NOT reflected in the 1:27.350 lap time for the contest. ------------------------------------------------------------ Lots of playful behavior in corners, which is both good and bad, depending what kind of driver is behind the wheel. It's
good, if you're looking for a car which constantly seems as if it's seeking to surprise the driver, bad if the driver
isn't very skilled, and needs something with simpler extremes. Fortunately, I happen to to be the sort who's looking for the
former stuff (some surprises and stuff like that). This car has the [b]ability to take a variety of racing lines successfully[/b], making it quite versatile; helping its
score here. Very controllable, this one is, but also very playful and versatile. As I drove it casually (not going into BATTLE
MONSTER DEFEAT MODE yet), I was very pleased. Again, the limiting brake settings and limited-slip are the things which hurt
here. One can't just throw this car into a curve without needing to brake heavily first, nor can one plant the throttle at
any time without a little possible understeer showing up. ----------------------------------------------------------- As we can see, I could beat the BATTLE MONSTER by just a small margin: [color="Red"]1:27.350[/color] versus [color="Red"]1:28.676[/color].
It took [i]alot[/i] of laps (like 12 or so) to finally get here, too. Most of the time, the Opera S2000 whupped the poor Elise
around Motegi. But I had faith...I knew the Type R could beat the Opera, and finally it did. This is due (again) mostly due to those wimpy brakes. :( It took me awhile to figure out where this one likes to be
braked, and as I did so, often the BATTLE MONSTER ghost would out-gun the Elise Type R into corners. Then I would pass the
MONSTER ghost on the straight. :D Next corner: it out-brakes me again. "anghead: So, I only beat the BATTLE MONSTER because the Lotus is faster on straights, honestly. It's got a better power-to-weight
ratio. In theory, it should be better overall; in both corners and straights, but it was into those corners that I found the
Type R struggling the most. [u][size=4][/b] Ah..how does one improve something which is already so damn perfect? :) Gotta be honest: there isn't much improvement between Vince's car and a stock Elise. I don't mean this in a bad way.
Like I said, it's hard to improve upon perfection...and a stock Elise is just about as perfect as a sports car can get. :indiff: Basically, Vince's Elise feels more stable than a stock Elise, but the tradeoff is it's also not as flexible. It
corners smoother than a stock Elise, but it's not as playful. It also understeer slightly more. :ouch: Just slightly...but
also just enough to hurt as we navigate Motegi. A stock Elise doesn't do this. Braking is barely improved over stock. Gearing
is shorter than stock, and feels appropriate for Twin Ring Motegi East, so finally, a couple points here. |
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