FF Challenge
Description:
Front-drive cars only, B License required. Typically, the front-drive-only races have been some of the easier set of races,
right? Forget all that in this first game. Don't qualify 1st or 2nd, you'll have a hell of a time trying to thread through
traffic to the front.
The Honda Civic CR-X, Honda Integra Type R and Mitsubishi
Eclipse are top competition here. Hondas due to their spiffy handling and unquestionable traction, and
the Mitsubishi's got that torquey V6. The Nissan Primera sedan and Toyota Levin BZG join the action at times, too.
Parts:
Tires: Semi-Racing. A Soft/Hard combination
works best with many front-drives.
Brakes: Racing
(Normal can be tried for sportiest models) Balancer optional.
Suspension: Sports or Semi-Racing
Stabilizers: Soft or Medium
Gear Type: Normal
for most cars, at all three tracks.
Clutch: Single or Twin
Flywheel: as needed
Weight Reductions possibly needed
Payment:
Pole Position: 1,500
First
Place: 5,000
Championship: 10,000
Prize:
'91 Honda Civic CR-X Si (with red rims!)
Qualifying:
Again, I've included lap times which scored Pole Position.
Race:
two laps each. Add 5 horsepower per position below 2nd. A last place car
get +20 hp.
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Deep Forest Racing Way II
Qualify:
6.77
Racing: 8.72
Optimum
Qualifying Time: 1:25.205
Our first
instance of a reversed track, and oh boy, there will be many more to come. Drivers can become very punt-happy at this track
for some reason, clambering all over our rear bumpers and fenders instead of going around us.
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Grand Valley
East
Qualify: 6.47
Racing:
8.40
Optimum Qualifying Time:
Our competition still makes the same mistake they've been making ever since the GVE Spot
Race: they take the downhill sweeping righty Turn 4 too hot, washing off into the grass, somethings slamming the
outer wall to the left!
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Special Stage Route 11
Qualify:
?.??
Racing: 8.67
Now comes the most
daunting track Polyphony Digital has ever conceived. A schizophrenic scramble of a track which any driver should take at least
an hour to learn, another hour to fine-tune, and a lifetime to perfect.
I'm not sure it's possible to attain Pole Position at this track, I have yet to come anywhere close. Funny too, since
the AI drives the actual race not nearly as well I we can: Illogical cornering arcs and inefficient braking & exiting,
et cetera. Those of us who've spent even twenty minutes learning the track (practicing lap after lap) and have
a somewhat decent memory for its cantankerous corners and sweepers will easily be able to defeat them; hence, the lowish
recommended power at this track.
During
the first quarter of Route 11, PD has provided us with nifty signs which direct us through those early turns. A sign up ahead
warns us of a sharp lefty, coming right up! 150 meters, 100 meters, 50 meters... how very helpful
But by the "dual chicane" area under the main straight, those helpful signs are gone. :-/
One thing which helps (sort of) is this: when approaching a turn
with yellow and black arrows, this indicates where the inside of the turn shall be. So if we approach a turn with
yellow & black on the left, this generally means we're going to be turning left. Red and white arrows are used
on the outside of the turn.
This is not
100% reliable, but for most of Route 11's twenty-three turns, that's a good guideline to follow.
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OPPONENT
CARS
'95 Mitsubishi Eclipse GT
'?? Toyota Levin BZG
'95 Nissan Primera 2.0Te
Honda
Civic (Racer)
'?? Mazda Lantis Type R
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CARS
DRIVEN
'93 Honda Civic Si (1,857 lbs./Stg 1
Weight)