A-1 High-speed Braking
My Gold: 18.788
1). Test starts with a Skyline already rolling at speed, and in 4th gear. Keep the throttle planted.
2). Pass 800 meters, and pay attention to the lane markers
once again. Pass over the first marker, pass the second. Start braking just before passing the
third marker.
3). As the
Skyline slow, downshift from 4th to 3rd to 2nd to 1st. Crank the steering to the right just after passing over the finish
line!
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A-2: Cornering & Braking
My gold: 21.063
A-2 is such an odd test to write up because it's so vague. We're cornering while braking (trail-braking is
what it's called) but without any lane markers to denote when to accurately begin slowing.
1). Again the test starts and we're already
rolling. I prefer to shift up to 4th immediately after the test begins, rather than waiting for the redline. Peak power resides
somewhere around 6,500 rpms, and it's important to get the tach needle down in that range right away.
2). Nudge the Subaru somewhat to the right,
roughly 2/3rds of the way across the track. There's a black line on the track, just to the left of the meter markers,
I put the car somewhat to the right of this line (confusing).
3). Pass 400, 500, 600, 700 meters. Now nudge the car somewhat to the left as 800 meters approaches.
We're needing to bend toward the left curve that's coming up.
This entire process is vague, by the way. Pretty
sure there is some leeway with the lines lines we can take into the actual turn, but by the time
4). Keep the gas planted while passing
under 800 meters, gently turning into the curve. By the time we approach 900 meters the Subie should be roughly halfway
between 900 meters and the left side of the track. Super-vague, like I said.
5).
Start braking somewhere before 900 meters. Lol. That's the best I can do. There
is no super-precise marker or pennant or whatever to describe when braking should begin, you just have to watch the in-game
demo as well as my playlist.
6). As the demo shows, it helps to gently swerve the
car left and then right as we approach the finish area. I actually went slightly left, then slightly right,
then cranked it hard to the left.
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A-3:
Intermediate Cornering 1: FF Car
My gold: 19.199
A-3 is exactly the same test as B-8: the hairpin at Apricot Hill in a front-drive
Honda, except we're going faster at the start.
1). Again the test starts and we're already rolling. Nudge steering
a tad to the left, getting to the outside of the turn.
2). During this test
we won't need to anticipate a quick shift into an upper gear. Let the car redline fully, all the way to 8,000 rpms, for those
who use MT. DON'T upshift. But also don't
go too far into the hairpin; the rev-limiter will getcha if ya do.
Either way, this is another easy test.
3). As soon as the Honda's outer tires
pass the outer rumbly strip (or graze it, as I did), start turning inwards while letting off the throttle. Don't turn
in too forcefully and abruptly; instead try to gradually turn inwards.
The demonstration puts the car entirely
inside the yellow line. Again, I screwed up and went too wide. Either way, we can attain gold for this test, it's not
too tough.
4). Start
braking a split second after turning in. So we're trail-braking once again. Downshift from 4th to
3rd while turning in and braking.
5). Take another split second to gauge speed and angle. If the car
is aimed tight into the turn, it's possible to start gassing it early. Feather the throttle (punch it) if needed. Then FLOOR
it while still turning. That's how the demo does it. I went way too wide, as stated, and wound up needing to lift off the
gas slightly three times!
6). As the turn straightens out, let
the steering out as well, gradually. Allow the tach to get to its full 8,000 rpms before upshifting.
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A-4:
Intermediate Cornering 2: FR Car
My Gold time:
Back in the day, like 20 years ago, I remember A-3 being easy, and A-4 being
one of the more frustrating tests. And yeah, it's true.
1).
2).
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A-4:
Intermediate Cornering 2: FR Car
My gold time: 23.666
"Make two laps around this 30-mter radius circuit".
Sounds easy, right? Perhaps even fun. Who could predict the frustration that's about to commence.
Some folks say it's best to switch to D-pad steering for B-4, and I can confirm
this is true. I have accomplished gold while using analog, but using the steering mushroom oddly scrubs off too
much speed. With the D-pad, there's gonna be a lot of tapping of course, sometimes fully holding the pad to the right, which
seems counterproductive, right? But this is the best way.
Maybe
a wheel can do even better, although I've heard setting up a wheel for an old-fashioned PS2 can be difficult.
Below are some suggestions which can be tried if frustration sets in.
1). Switch to AT (automatic transmission) even if you're usually more comfortable with MT.
It's just one thing less to think about, that one measly upshift from 1st to 2nd. Now all we have to focus on is steering.
2). Floor the gas. As the 75 horsepower weakling begins rolling,
don't just jerk the steering inward so you're immediately on the red & white curb, try to be smooth. The less steering-jerks,
the better. Ease inwards sort of gradually.
The demo
shows the Vitz rolling mostly on the curb with all four tires, or at least the inner tires doing so. But in my example video
(click the Playlist above) while using D-pad I was mostly not even touching the curb!
3). The rest of the test is similar to the NASCAR tests in GT5 at Daytona. The idea is to keep the throttle planted
the entire time, while steering movements are minimal. It's best to hear as little tire squeal (ann!! ann!!) as possible.
If there are any long moments when tires are making noise (annnnnnnnnnnnn!!!!) this means they're also
scrubbing speed.
4). Keep steering as the finish line is approached,
stay on the curb. I've tried straightening the wheel just before crossing the finish (attempting to gain a burst of speed)
but this only adds time.
Overall what helped me,
especially as speed gathered over 40 mph, was to visualize a point-of-reference which begins about three car-lengths
ahead. I'm picturing where the little Vitz is going to be roughly a half-second before passing over that spot. This is
similar to how I tackled Daytona/GT5 as well. I'm not looking at the area just in front of the car, I was looking far
ahead on that bank, where the car's about to be in a couple seconds. This is one of those times when tunnel vision
is actually a good thing!
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B-5: Circle Track 2: Acceleration Basics
My Gold
time: 32.208
Oddly,
I found the 80-meter steering test in the more-powerful Subaru easier than the 60-meter test driving the previous Toyota!
B-5 took me just three tries to gold. Analog steering can be used, no problem.
1). For B-5 it doesn't matter if MT or AT is used. I'm mostly a manual-transmission guy, so I'm back
to MT.
2). Keep the engine steady between 6 and
7,000 rpms at the start, flooring it just as the test begins.
Tricky thing about the Subaru is we can't just keep the throttle planted the entire time; occasionally its important
to curtail the gas a bit. Otherwise the car will start pushing too far to the outside. Even so, this test is freaking easy
in comparison to the previous one.
3). Steer toward the
turn gradually, throttle planted. The transmission will shift to 1st to 2nd and 2nd to 3rd. Once it's in third, start
paying attention to speed. If the car's cruising slightly above 70 mph, feather the gas a bit so it's falling
into the mid 60s at the lowest. Anywhere between 64 to 72 is okay, speed gathering, then falling back.
4). That's pretty much it. In this car it's not as important to stay on the
curb the entire time; I found myself rolling onto the curb (inwards). Off the curb (out). Onto the curb. And off. All four
tires were on the skidpad during "off" moments, which is okay.
5). As the finish is approached, it's okay to loosen the front-end. Don't straighten it all the way, just loosen
it slightly, allowing the Impreza to gain speed.
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B-6: Basics of Cornering 1
My Gold: 24.581
We've got a yellow cheater line on the track this time, supposedly showing us where the Mazda Demio is supposed
to be. But notice the demonstration driver does not follow this line to a tee, especially as the turn begins to tighten.
1). I'm revving at about 5 grand at first, flooring it as the clock starts.
I've also ditched automatic transmission
this time, back to MT. This allows the option of a bit more speed. The tach gets about halfway into redline
before shifting from 1st to 2nd, and 2nd to 3rd.
2).
Initially steer the Demio to the right of the yellow line. This test is supposed to teach us "out-in-out",
the classic way to navigate in and out of many turns while maintaining speed. Anyway, the Demio is to the right of the line
initially.
3). As the rumble strip begins on
the right, stay "out" for a moment, but then carefully steer inward, so that the car is now slightly left of the
yellow line.
4). Aim inwards, toward the inner
rumbly, so that the inner tires graze slightly over the rumble strip. This is important. If the
inner tires don't get this far in, chances are a silver or a bronze will be the result. .
Note; At some point about halfway into the turn (between the outer rumble strip and the inner one), gas might need
to be lifted just for a split second, which allows the car to orient itself we now go from "in" to "out" without too much
understeer. This is an intuitive thing. It's difficult to say when this slight bit of liftoff will be needed, or whether it'll
be needed at all.
Because that's one of the main
differences between GT1 and GT2: understeer is more persistent in this game!
5). Keep steering as the outer curb approaches, throttle planted. Keep the car in 3rd gear as the track straightens.
It'll redline heavily, but upshifting to 4th costs a few hundredths of a second, which could be the difference between silver
and gold.
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B-7: Basics of Cornering 2
My gold: 20.654
Same turn as before, only difference is we've got a much more powerful car to handle.
1). Shift gears immediately if you're using MT instead of AT. Stupid thing about this test is the
engine's already maxing revs as the test starts, and if it's not upshifted into 2nd at the start, speed gets lost.
2). Allow the Honda's 1.8 to get all the way to the RPM limit of 8,000 before
shifting up to 3rd. All Hondas have their power tucked way up high.
3). I found myself ignoring the yellow line, moving the Integra to the right of the line, in fact, so I could get
a maximum "out" angle.
4). Upshift into 4th just
before approaching the outer rumble strip. The car's outer tires can roll slightly over the rumbly while angling for as much
"out" as is possible. Full throttle.
5).
Now, this gets tricky. Swerve to the left while following the yellow line, while downshifting into 3rd and letting off
the gas entirely. Yes, four things need to happen at once, exactly in that manner (swerve / follow / downshift / no gas).
The idea is to aim the Honda IN now, allowing its front-end to dig into the pavement, heading toward the inside.
6). Allow the car to veer inwards for a split second or two before cautiously
reintroducing fuel. A smidge of brakes will probably be needed (watch the demo with behind-car cam going). The
gas pedal may need a bit of feathering as the inside of the turn is approached, but eventually the throttle can be floored
again.
7). Upshift into 4th as the turn straightens.
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B-8: Basics of Cornering 3
My gold: 23.172
Same
car, same track (Apricot Hill) except now we're making a right turn into the track's hairpin. This is an incredibly easy test,
a two out of five, five being hardest, and 1 being those ridiculously easy rally tests which occur later in the game.
1). Again, be prepared to upshift into 2nd right away if using MT instead of
AT. Now that the car's in 2nd, wait until 8,000 rpms before upshifting to 3rd.
2). Upshift into 4th while aiming outward. It's okay to allow the Honda's outer tires to graze lightly over the outer
rumbly.
3). The same trick for #5 above is needed:
let off the gas, follow the line, swerve inwards, and downshift to 3rd.
I found myself doing this portion a bit sloppy, jerking the car inwards too sharply instead of being smooth,
so that I was now inside the yellow line a bit. Didn't matter. This test is easy, like I said.
4). We're still in 3rd gear. Start reintroducing gas before the
inner apron. Aim the car inwards so its inner tires roll slightly over the inner rumbly. Minimum speed: 65 mph. Feather
the gas if needed before flooring it.
5). As the corner goes from "in" to "out",
follow the line. Shift up to 4th.
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B-9: Basics of Cornering 4: S-turn
My Gold: 23.476
It's the Ford Cougar! Here's our first instance of an automobile which appears in GT2 and only GT2.
1). This test is a standing start rather than a rolling one, which means we
get to choose how to proceed. Most folks will simply floor the gas, bouncing off the limiter, while I prefer to rev mid-range,
giving full throttle as the test begins BEEP!
2). Upshift
into 2nd and 3rd at or near redline. Once the car's in third, keep it there.
3). The rest of the test is loosely following the cheater line. It doesn't need to be driven over exactly; my try
was rather sloppy. Important though: KEEP THE GAS PLANTED and don't turn in too early.
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B-10: Basics of Cornering 5: S-turn
My Gold: 20.285
1). Be prepared to upshift right away if using MT. What is it the demo programmers
have against us manual shifters? Anyway, this test is exactly the same as the previous one, except we're in a rolling start
instead of a standing one. We should be in 3rd gear.
2). Roll outward to the right side of
the track, allowing the outer tires to graze lightly over the bumble strip for a moment, or not. Release the fuel and
then swerve suddenly as the line does.
I found myself turning inward earlier
than the yellow line says we should actually, so that the entire car was to the left of the line instead of over it..
3).
Heading toward the inner rumbly, a dab of brakes is needed. Watch the demo to get a clue when. I was going a minimum of 58
mph during this first turn. Steering must be cranked hard for a few split seconds while feathering
the gas
4). The rest of the test is similar to B-9. Keep the throttle planted the entire time
while leaving the first turn and entering the 2nd. Steering does not need to be as sharply cranked for this second turn, matter
of fact, keep it just loose enough to go from inside to out. Too much steering scrubs speed.